Ostranauts Patch Notes Tracker — 1.0 and Recent Updates
✔ Last checked: 2026-08-18
✅ Latest: v1.0.0.11 — August 17, 2026. The most useful post-launch hotfix so far. If quitting with Save on Exit enabled used to hang your game forever, that’s fixed. Tutorial and plot advancement bugs are repaired, and gigs got a real usability pass. Saves from v1.0.0.0 and later still work — though the notes are honest that an already-damaged save may not be fully repaired.
August 17 — v1.0.0.11
The fix most people were waiting for
- Quitting with Save on Exit enabled no longer hangs indefinitely. This was the single most disruptive launch bug.
- The Tutorial Derelict no longer spawns across the Solar System if you exit and re-enter the NAV UI while calibrating thrusters.
- The thruster-calibration tutorial step no longer advances prematurely for the same reason.
Gigs — a genuine quality-of-life pass (📢 = community-requested)
- 📢 Gigs now auto-add the client and target to your PDA Socials contacts, so you can actually track who you’re working for.
- Courier gigs delivering direct-to-people now show ship name and range in the PDA, like other gigs do.
- Gigs no longer drag in an unnecessary third party — fewer gigs cancelled because an unrelated NPC died.
- Cancelled gigs now tell you why in the message log.
- Gigs whose client or target dies while you’re browsing the Nexus no longer throw errors.
Pain and knockouts, reworked
- Characters blacked out from pain now carry work and movement penalties if you force them awake — and will periodically black out again.
- Pain now decays slowly over time even when no wounds are healing.
What it means: the launch-week complaint list is visibly shrinking. Save on Exit was the bug that made people stop playing; gigs were the system people found opaque. Both got attention in one patch. See money making for how gigs pay, and crew for the pain and knockout side.
August 11 — v1.0.0.9
A hotfix to the 1.0 build. Highlights: fixes for the most-reported launch bugs, police and NPC brawling relief, prison-related and racing improvements, plus several null-reference fixes. Blue Bottle Games opened the notes with an apology — they underestimated how rough the launch build would be, and promised more fixes. v1.0.0.11 six days later is that promise being kept.
If 1.0 has been crashing or misbehaving for you, updating is the first thing to try before anything on our errors page.
Ostranauts shipped 1.0 on August 3, 2026, capping a furious June–July run of AI and stability patches. This page tracks what landed when — compressed from the official notes, newest first. For the feature-level view of 1.0, see what’s new.
Update timeline
| Date (2026) | Version | What mattered |
|---|---|---|
| Aug 3 | 1.0 | Ceres Affair endgame, bounty system, Workshop (68+ mods), new station maps (Tharsis Landing, Labyrinth, Voltaire, Jade Rabbit), achievements, tutorial rework |
| Jul 25 | 0.15.1.20 | Gig/PASS rebalance (ferries advance the calendar), AI swaps empty O2 bottles, NAV course offset arrows, safer K-Leg undock |
| Jul 18 | 0.15.1.17 | Roster helmet-removal toggle, current-hour indicator, crew stand still with autotask off, tracking-alarm fix |
| Jul 17 | 0.15.1.16 | Docking-fee bugs fixed (wrong station, repeating after undock), AI no longer paralyzed by cross-system grudges |
| Jul 15 | 0.15.1.15 | Random-pausing bug fixed, battery-swap reliability |
| Jul 14 | 0.15.1.14 | Big crew-AI batch: smarter hauling, battery recharge permissions in Roster, self-care hygiene, helmet sense |
| Jul 3 | 0.15.1.6 | Save/quit hang fixed, autosave limits honored, Steam Cloud warnings, multi-dock reliability |
| Jun 19 | 0.15.1.2 | Save-file size reduction, Venus fixes, faster container access, extinguishing fires now raises faction standing |
| Jun 12 | 0.15.1.0 | Steam Workshop support, gig fixes, short-hop gigs at Ceres/Europa, torch autopilot while docked (carry shuttles) |
| May 29 | 0.15.0.37 | Community contest ship (Babak) added, docking/airlock fixes |
| May 22 | 0.15.0.36 | Tutorial clarity pass, 10x lower repair-spark fire chance |
| Apr 21 | 0.15 “Fire in the Hold” | Ship weapons (PDCs, mass throwers, missiles, decoys, armor), fire & smoke, asteroid mining, rifles, Deck/gamepad, Cloud saves |
How to read this era
The pattern across 2026: Fire in the Hold added the dangerous toys, Across the System made the simulation trustworthy, and 1.0 added the payoff content. If a guide or video predates April 2026, it’s missing at minimum combat, mining, fires and the gig economy rework — that’s the core reason this site exists.
Post-1.0, the devs have committed to at least another year of development. We check the news feed on a rolling basis; if the badge date up top looks stale by more than a patch, the errors page triage still applies while we catch up.
FAQ
What is the latest version of Ostranauts?
v1.0.0.11, released August 17, 2026 — a hotfix that finally fixes the Save on Exit hang, repairs tutorial and plot advancement, and gives gigs a substantial usability pass. Saves from v1.0.0.0 onward remain compatible.
Was the Ostranauts 1.0 launch buggy?
Yes, and the developer said so plainly. Blue Bottle Games publicly apologised on August 11, acknowledging they 'significantly underestimated' how many pain points the launch build had, and committed to fixing them quickly.
Will there be updates after 1.0?
Yes — Blue Bottle Games committed publicly to at least another year of post-1.0 development, citing fixes, UI improvements and unused feature ideas still on the list.
What was the Fire in the Hold update?
The v0.15 milestone (April 21, 2026): ship-mounted weapons, fire and smoke simulation, asteroid mining, rifles, Steam Deck/gamepad support and Steam Cloud saves.
Do old saves work after updates?
Through the 0.15.1.x series the stated rule was 'saves from v0.15.0.0 and later should work.' For 1.0 itself, compatibility wasn't spelled out in the announcement — being re-verified.